Passionate about games development, with a focus on game art encompassing hard surface 3D modeling, UI design, and a flair for game design. I've played diverse roles in numerous game projects, contributing to their success. Formerly an indie developer, I've contributed to the development of various games, including Ammobox Studios' flagship title, EXIMIUS: Seize the Frontline, on PC. I also have experiences in teaching and creating a challenging yet fun learning environment for students that I have taught.